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Given the fact that Sony executives have alluded to Dreams' immense capabilities, going so far as to say it will " change game creation as we know it," inviting LSD into its nearly never-ending setlist of worlds would prove promising beyond belief. It's very dark with no sky above, like being in the depths of the earth. The temple and the tower look much bigger than usual, and I feel as if I were lost in a world of immensity. I can't get over the feeling that I've been to this place before. "Where is this? It looks like the grounds of a shrine, like a deep, dark forest. Adding only weight and depth to his artistic endeavors is Nishikawa's dream journal, one excerpt of which has been translated via HardCoreGaming101: While none may have reached the level of acclaim that LSD so easily acquired, nor even emulated its simultaneously mundane and insane playability, they did showcase the power of Sato's enigmatic art and the extreme lengths of his imagination. LSD: Dream Emulator isn't Sato's only video game, evidenced by the likes of Eastern Mind: The Lost Souls of Tong Nou, Rolys-Polys Nanakorobi, and Tokyo Wakusei Planetokio. It might have its recreations and the emulators that still give it somewhat of a life on PC, yet unfortunately, LSD HD and its counterparts simply do not give the original justice. Utilizing Dreams, on the other hand, could not only prove worthwhile in reviving the game but could be an interesting artistic experiment, what with Dreams' Remix capabilities. The fact that it was released on the Japanese PlayStation store in 2010 does help, but not for those that live outside of the country. It's pretty much impossible to find on the contemporary market unless you're willing to shell out around $400 for a Japanese copy on eBay, which you would then need a Japanese PSX or first-gen PS3 to even play. Hence, why LSD needs to be recreated in Dreams. Everyone should play LSD at least once in their life, not merely for the viewing of its strange and unreplicable environments, but also for the fact that there's nothing quite like it. Kotaku even released a video dedicated to the title that explored its fundamental value to the industry writ large. If (and when) transposed into the ever-evolving landscape that is Dreams, LSD would then be collated alongside a variety of other lost video game artifacts, like PT, Dead Space, and Stardew Valley. There's even a creepypasta based around it, which most certainly amplified its outward interest.Īlmost identical to the modern-day Dreams itself, Lovely Sweet Dream was an unending rabbit hole with twists, turns, and a shady figure known only as the Grey Man. In fact, the more players "dreamed" in-game, the worse the dreams became. With its extremely psychedelic undertones, 3D environments, and ambient music all wrapped into one rather eccentric video game, LSD: Dream Emulator eventually attracted a cult following, most of which derived from the west. Seeing that there were no objectives or goals at all, other than the exploration of various settings, from a Japanese village to the interior of a house, the game's main enjoyment sprouted from the artistic oddities and random occurrences when interacting with its static environments.
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Due to a limited release, restricted only to Japanese markets, few at the time were even able to experience the title, and far less were even interested, which led LSD to fall swiftly out of sight and mind.but not for long. He underscores it best himself in a 2015 Vice article: "I find my creations are rather contemporary art using game consoles." While much of it was intended to express Sato's imagination, it was also highly influenced and based upon a dream journal recorded by Hiroko Nishikawa, which incidentally was sold alongside the game. Sato's experimental video game, which he viewed more like an exploration of surreal art in a digital universe, was initially released in October 1998.
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